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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
1
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Posted - 2016.06.27 19:36:59 -
[1] - Quote
Xiantra wrote: In either case the next focus change event causes the window to iconify again.
A good time ago I asked some wine people about that, and from I remember it's wine trying to be as much as windows as possible (whether correct or not, I don't know). If you don't want the Eve window to minimize/iconify every time it loses focus, set the Eve client to "Fixed Window" on the Display & Graphics tab.
There is no shame in not knowing, only in not wanting to know
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Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
1
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Posted - 2016.11.24 20:04:47 -
[2] - Quote
Calyss Ellecon wrote:Launcher logs: --- snip--- kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5KIOWidgets.so.5) --- snip---
That line tells me it looks for the file in your system dirs while the Eve launcher ships that file. Make sure you run the evelauncher.sh script and not the evelauncher binary directly.
There is no shame in not knowing, only in not wanting to know
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Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
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Posted - 2017.02.02 20:23:44 -
[3] - Quote
Both linux and mac use wine to run Eve, and the mac version is officially supported. So unless CCP decides to drop the mac as officially supported, you are right in that d3d9 will likely stay around until d3d11 is up and running properly.
That being said, wine has been running into issues trying to support d3d11 and that has mostly been due to the mac. Since the mac drivers don't support higher OpenGL versions (or have limitations/bugs that apple won't fix), they need to implement support for Metal on the mac. So instead of d3d11 => OpenGL it'll be d3d11 => Metal.
The good news is that Metal is very similar to Vulkan, the bad news is that time can only be spent once. People are always being pulled off to work on other projects, so progress is slow. You can't get new office versions working if you work on metal, and no metal if you work on d3d11, etc. You can check implementation progress on https://www.winehq.org/winapi_stats If you search for 'd3d' there, you'll see d3dx11 to be at most 27% done. What exactly Eve requires I don't know, but seeing as only very few games work with d3d11 at the moment, I think there is a long way to go.
On the other side I heard someone wanted to pick up developing the d3d11 state tracker for gallium (mesa). It's currently suffering from bit-rot, but you never know. On the whole I don't expect Eve to run d3d11 this year. I'd love to be surprised though.
There is no shame in not knowing, only in not wanting to know
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Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
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Posted - 2017.02.25 12:40:17 -
[4] - Quote
Ravow wrote:Neuntausend wrote:You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?
Out of personal interest, what is this problem in the Nine state tracker you have mentioned? The problem is that it crash EVE when you try to see a wormhole (it show on the overview but not on the screen as it crash I think while loading the volumes textures. To debug that, I have to go see a wormhole while having all the debug switch set to debug Gallium-9 and of course, I have to be able to get that raw log. So I have to be logged in and using the launcher that mask everything, unfortunately. https://github.com/Frosty-nee/rlel
It'll probably work in wine directly, but it also shows how to launch the client manually. Which is basically just giving it the SSO token to use with some other settings switches.
Good luck!
There is no shame in not knowing, only in not wanting to know
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Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
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Posted - 2017.03.06 23:23:12 -
[5] - Quote
Cryptic Sharvas wrote:I'm currently running Ubuntu Studio 16.04 with 2 AMD 280x video cards, and 3 monitors
The game launches and runs great on one monitor, however if I switch to another window, the game automatically minimizes.
Is this normal?
Yes, this is normal. Switch Eve in the ESC menu to use a fixed window and it'll work as you want it to.
There is no shame in not knowing, only in not wanting to know
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Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
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Posted - 2017.06.20 18:50:34 -
[6] - Quote
Unfortunately vsync not working was introduced with wine 2.5. If you really need vsync you'll have to use a build from before that. Also if anyone is in a position to do a bisect between wine 2.4 and 2.5 to figure out which commit caused it that would be awesome.
There is no shame in not knowing, only in not wanting to know
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Lucius Kalkoken
ubiquitous hurt The WeHurt Initiative
2
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Posted - 2017.07.30 12:24:57 -
[7] - Quote
Trisoldee Ituralde wrote:Hi everyone,
Brand new to the game and only slightly less new to linux.
I've installed the launcher and everything has been working fine but I was hoping someone could point me in the right direction of how to create a shortcut for the launcher instead of having to bring it up in the terminal every time.
Currently running ubuntu 16.04
Thank you in advance.
https://forums.eveonline.com/default.aspx?g=posts&m=6536378#post6536378
That post has instructions on how to make a shortcut
There is no shame in not knowing, only in not wanting to know
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